paralleldeckDeck BuilderCards
Scanner Array






Augencore | Upgrade
Scanner Array
0

After upgraded unit deals damage, the enemy reveals one of their banked cards.



Scanner Array






Augencore | Upgrade
Scanner Array
0

After upgraded unit deals damage, the enemy reveals one of their banked cards.



Juggernaut Workshop Art Card






Augencore | Paragon
Juggernaut Workshop Art Card
0

This paragon cannot be played to the field

Juggernaut Workshop starts the game with 4 counters. At the end of your turn, remove 1 counter. After the last counter is removed, choose and create a *Juggernaut* and add 3 counters to Juggernaut Workshop.


Tabula Rasa






Kathari | Unit
Tabula Rasa
0

Muster: An ability that triggers when a Unit enters play.Muster: Spend your remaining energy and reveal a friendly banked unit with cost equal to the amount of energy spent. This unit transforms into a Clone copy of the revealed unit.



Muster
The First Son of Mars






Marcolian | Relic
The First Son of Mars
0

Destroy this Relic to bring a Unit back from your Waste: The act of placing something into the Waste Pile for any reason.Waste. If banked, add an additional 3 Energy this turn.



Unfair Advantage






Augencore | Effect
Unfair Advantage
1

Target upgraded friendly unit attacks an enemy unit of your choice. It gains *Evasive* for this attack.



Enhanced Blueprints






Augencore | Effect
Enhanced Blueprints
1

If you control an upgraded unit, look at the top 3 cards of your deck and choose one to draw. Put the others on the bottom of your deck in a random order.



Machine-Learning Matrix






Augencore | Relic
Machine-Learning Matrix
1

At the start of your turn, you may destroy a friendly upgrade. If you do, search your deck for an upgrade that costs 1 more and attach it to a friendly unit of your choice.



Hardlinked Pilot






Augencore | Unit
Hardlinked Pilot
1

Shielded: This Unit is immune to the next Enemy Card Effect that targets it.Shielded, Salvage: When this Unit is Wasted, move up to X of its Equipped Upgrades to the other Units.Salvage 1 If this unit is upgraded, it gains



Defender
1
2
Ocular Implant






Augencore | Upgrade
Ocular Implant
1

When upgraded unit attacks, draw a card.



Innovative Apprentice






Augencore | Unit
Innovative Apprentice
1

After an upgrade is attached to this unit, draw a card.



1
1
Revitalizing Growth






Earthen | Effect
Revitalizing Growth
1

Heal any target for 5.



The Staff of Shoshanna






Earthen | Relic
The Staff of Shoshanna
1

After a friendly unit triggers Decay: At the beginning of the controlling player's turn, this Unit and any adjacent Units take 1 damage.Decay, this relic gains 1 counter. Activate, spend 4 energy, destroy this relic: Heal yourself equal to the number of counters on this relic.



Steward of the Garden






Earthen | Unit
Steward of the Garden
1

At the start of your turn, gain 1 energy.



Primea Conduit






Earthen | Unit
Primea Conduit
1

*Shielded, Defender* Muster: An ability that triggers when a Unit enters play.Muster: Spend your remaining energy. This unit gains +1/+1 per energy spent.



Muster
1
1
Life Vault






Earthen | Relic
Life Vault
1

After you heal a damaged unit or player, this relic gets 1 counter. Activate, remove 30 counters from this relic and destroy it: Play all cards in your deck for free in order, starting from the top.



Grove Guardian






Earthen | Unit
Grove Guardian
1

*Retaliate*: Deal 1 damage to a random enemy.



Shoshanna's Standard






Earthen | Relic
Shoshanna's Standard
1

After a friendly unit takes Decay: At the beginning of the controlling player's turn, this Unit and any adjacent Units take 1 damage.Decay damage, it gains +1/+0.



Archivist's Pride






Kathari | Effect
Archivist's Pride
1

Add four copies of a friendly banked non-legendary Kathari unit to your deck.



Hydrolist Chamber






Kathari | Relic
Hydrolist Chamber
1

Activate, destroy target friendly unit: Gain 1 energy. After this is activated twice in a turn, destroy it.



Tome of Aetio






Kathari | Relic
Tome of Aetio
1

After a unit enters your waste, this relic gains 1 counter. At the start of your turn, if this relic has 5 or more counters, create a 1/1 *Kathari Iterant*. At the start of your turn, if this relic has 10 or more counters, create two 1/1 *Kathari Iterants* instead. At the start of your turn, if this relic has 20 or more counters, create three 1/1 *Kathari Iterants* instead.



Tome of Aetio






Kathari | Relic
Tome of Aetio
1

After a unit enters your waste, this relic gains 1 counter. At the start of your turn, if this relic has 5 or more counters, create a 1/1 *Kathari Iterant*. At the start of your turn, if this relic has 10 or more counters, create two 1/1 *Kathari Iterants* instead. At the start of your turn, if this relic has 20 or more counters, create three 1/1 *Kathari Iterants* instead.



Reliant Gamma






Kathari | Unit | Clone
Reliant Gamma
1

At the start of your turn, if you control another friendly Clone, this unit gains +1/+1.



2
1
Valerusi Striker






Kathari | Unit | Clone
Valerusi Striker
1

If you control two *Valerusi Strikers*, this card has +1/+0. If you control three or more *Valerusi Strikers*, this card has +2/+0 and *Evasive* instead.



2
2
Nucleotic Synthesizer






Kathari | Relic
Nucleotic Synthesizer
1

The first time you bank a unit on your turn, this relic gains a counter. Activate, remove 3 counters from this relic: Swap a card in your hand with a friendly banked unit. Reduce the cost of the unit put into your hand by 1.



Backup Copy






Kathari | Effect
Backup Copy
1

Put target friendly unit into your hand. It can't be played this turn.



Crack Shot






Marcolian | Effect
Crack Shot
1

Deal 3 damage to the enemy.



Marcolian Bannerman






Marcolian | Unit
Marcolian Bannerman
1

When you play an effect, this unit gains +1/+1.



1
2
Crimson Fleet Machinist






Marcolian | Unit
Crimson Fleet Machinist
1

Muster: An ability that triggers when a Unit enters play.Muster: Draw a random Vehicle. When a friendly Vehicle enters the field, it gains +0/+1.



Muster
1
2
Heavy Weapons Team






Marcolian | Unit
Heavy Weapons Team
1

This unit can’t attack. At the start of your turn, deal 1 damage to the enemy.



1
4
Trigger-happy Trooper






Marcolian | Unit
Trigger-happy Trooper
1

On attack, deal 1 damage to each player.



2
2
Strength of Mars






Marcolian | Upgrade
Strength of Mars
1

When you are dealt damage, upgraded unit gains +1/+1.



Entropy's Reach






Shroud | Effect
Entropy's Reach
1

Add a copy of a revealed enemy bank card to your hand.



Life Siphon






Shroud | Effect
Life Siphon
1

Deal 2 damage to target unit. If this would destroy that unit, banish it instead.



Paradox






Shroud | Relic
Paradox
1

After an enemy unit is destroyed, you may take 1 damage to banish it.



Singularity Steward






Shroud | Unit
Singularity Steward
1

After a unit is banished, this unit gains +2/+1.



Engine Whisperer






Shroud | Unit
Engine Whisperer
1

Effects you play cost 1 less.



1
2
Smuggled Supplies






Universal | Effect
Smuggled Supplies
1

You may play revealed cards in your bank this turn as though they were in your hand.



Life Stream






Universal | Relic
Life Stream
1

At the start of each player's turn, that player chooses a target to be healed by 1



Mercenary Gunslinger






Universal | Unit
Mercenary Gunslinger
1

Muster: An ability that triggers when a Unit enters play.Muster: Deal 1 damage to any target.



Muster
1
1
Artifact Appraiser






Universal | Unit
Artifact Appraiser
1

If you control a relic, this unit has +2/+0.



1
2
Shielded Assassin






Universal | Unit
Shielded Assassin
1

This unit can't be targeted by enemy effects.



1
1
Wannabe Warlord






Universal | Unit
Wannabe Warlord
1

This unit can’t attack. If this unit’s attack is over 10, it loses “This unit can’t attack.” and gains: * Armed: Units with the Armed Keyword, deal their damage before non-Armed Units do. However, if both Units have Armed, combat is resolved normally.Armed * *Evasive* * This unit may attack twice per turn. * On attack, draw a card.



Sanctuary






Universal | Relic
Sanctuary
1

Activate, discard a card: Add a random universal unit to your hand. Limit once per turn.



Gambler's Coin






Universal | Effect
Gambler's Coin
1

Shuffle your hand into your deck, then draw that many cards.



Gambler's Coin






Universal | Effect
Gambler's Coin
1

Shuffle your hand into your deck, then draw that many cards.



PS-8 Launcher






Universal | Effect
PS-8 Launcher
1

Deal 2 damage to target unit.



Resourceful Smith






Augencore | Unit
Resourceful Smith
2

Muster: An ability that triggers when a Unit enters play.Muster: Target friendly unit gains Salvage: When this Unit is Wasted, move up to X of its Equipped Upgrades to the other Units.Salvage 2.



Muster
2
2
Foundry Technician






Augencore | Unit
Foundry Technician
2

Shielded: This Unit is immune to the next Enemy Card Effect that targets it.Shielded After you play an upgrade, draw a card.



2
1
Repurposed Arms






Augencore | Relic
Repurposed Arms
2

Activate: Destroy target friendly upgrade and gain energy equal to half its cost, rounded down. Limit once per turn.



Improvised Projectile






Augencore | Effect
Improvised Projectile
2

Destroy target friendly upgrade then deal 4 damage to target enemy unit.



Assembly Foreman






Augencore | Unit
Assembly Foreman
2

Activate: Choose one: * Spend 1 energy: Create a 1/1 *Servo Arm*. * Waste a friendly banked card: Create a 3/3 *Arc Walker*. Limit once per turn.



2
1
Security Officer






Augencore | Unit
Security Officer
2

After an upgrade is attached to this unit, it gains +1/+1 and Shielded: This Unit is immune to the next Enemy Card Effect that targets it.Shielded.



Shielded
2
2
Graphene Batteries






Augencore | Upgrade
Graphene Batteries
2

Upgraded unit has +4/+0. After upgraded unit is destroyed, deal damage equal to its attack to all friendly units.



Cutting Edge






Augencore | Upgrade
Cutting Edge
2

Upgraded unit has +1/+0 and Armed: Units with the Armed Keyword, deal their damage before non-Armed Units do. However, if both Units have Armed, combat is resolved normally.Armed.



A.E.G.I.S. Generator






Augencore | Upgrade
A.E.G.I.S. Generator
2

At the end of your turn, upgraded unit gains +0/+2 and Shielded: This Unit is immune to the next Enemy Card Effect that targets it.Shielded.



Shielded
Cleanse the Earth






Earthen | Effect
Cleanse the Earth
2

Put target enemy non-paragon unit into the enemy's hand. If you have less than 10 health, target up to two enemy non-paragon units instead.



Wisened Elder






Earthen | Unit
Wisened Elder
2

Decay: At the beginning of the controlling player's turn, this Unit and any adjacent Units take 1 damage.Decay



2
5
Mizra Loyalist






Earthen | Unit
Mizra Loyalist
2

*Retaliate*: Friendly units named Mizra Loyalist on the field, in hand, and in deck gain +1/+1.



1
3
Aurora Fungi






Earthen | Upgrade
Aurora Fungi
2

Upgraded unit has +2/+3.



Paradigm Shift






Earthen | Upgrade
Paradigm Shift
2

Upgraded unit has +0/+2. Double any healing upgraded unit receives.



Paradigm Shift






Earthen | Upgrade
Paradigm Shift
2

Upgraded unit has +0/+2. Double any healing upgraded unit receives.



Rainsoaked Mourner






Earthen | Unit
Rainsoaked Mourner
2

Pacifist: Cannot Attack (but can still defend, if the Unit has Defender).Pacifist This unit can't be healed. *Aftermath*: If this unit was destroyed by Decay: At the beginning of the controlling player's turn, this Unit and any adjacent Units take 1 damage.Decay damage, deal 3 damage to all enemy units.



3
3
Student of Shoshanna






Earthen | Unit
Student of Shoshanna
2

After you play a unit, this unit gains +1/+1 and heal yourself for 1.



2
2
Ceremonial Rites






Earthen | Effect
Ceremonial Rites
2

Damaged friendly units gain +2/+2.



Hallowed Burial Ground






Earthen | Relic
Hallowed Burial Ground
2

After a friendly unit with Decay: At the beginning of the controlling player's turn, this Unit and any adjacent Units take 1 damage.Decay is destroyed, create a *Tombstone* with 0 attack, health equal to the destroyed unit's cost, Defender: Enables the Unit to optionally block attacks targetting the Player or another Unit.Defender, and Pacifist: Cannot Attack (but can still defend, if the Unit has Defender).Pacifist.



Pacifist
Eye of Galli






Kathari | Effect
Eye of Galli
2

Draw the top card of the enemy deck and reduce its cost by 2. If that card is a unit, it is also a Clone.



Eye of Galli






Kathari | Effect
Eye of Galli
2

Draw the top card of the enemy deck and reduce its cost by 2. If that card is a unit, it is also a Clone.



Cunning Scipian






Kathari | Unit | Clone
Cunning Scipian
2

At the end of your turn, create a 1/1 *Kathari Iterant*.



1
2
Valerusi Standard Bearer






Kathari | Unit | Clone
Valerusi Standard Bearer
2

When another friendly Clone enters the field, it gains +1/+1.



1
3
Rousing Signum






Kathari | Relic
Rousing Signum
2

The first time a friendly Kathari Iterant is created on your turn, trigger target non-paragon unit's Muster: An ability that triggers when a Unit enters play.Muster.



Alkaline Hydrolist






Kathari | Unit | Clone
Alkaline Hydrolist
2

Muster: An ability that triggers when a Unit enters play.Muster: Waste the top card of your deck.



Muster
3
2
Unnatural Selection






Kathari | Effect
Unnatural Selection
2

Discard a card, then draw a card. If the card drawn is a unit, create a 1/1 *Kathari Iterant* and draw another card.



Improvised Tactics






Marcolian | Effect
Improvised Tactics
2

Draw two cards, then discard a card. Assault: If Damage was dealt to the Enemy Player this turn, playing a Unit with this keyword triggers that Unit's associated ability. This ability does not trigger if no Damage was dealt to the Enemy Player this turn.Assault: Draw two cards instead.



Assault
Supply Drop






Marcolian | Effect
Supply Drop
2

Draw a card. Assault: If Damage was dealt to the Enemy Player this turn, playing a Unit with this keyword triggers that Unit's associated ability. This ability does not trigger if no Damage was dealt to the Enemy Player this turn.Assault: A unit in your hand gains Armed: Units with the Armed Keyword, deal their damage before non-Armed Units do. However, if both Units have Armed, combat is resolved normally.Armed.



Assault
Scimitar Scout Bike






Marcolian | Unit | Vehicle
Scimitar Scout Bike
2

*Evasive* Assault: If Damage was dealt to the Enemy Player this turn, playing a Unit with this keyword triggers that Unit's associated ability. This ability does not trigger if no Damage was dealt to the Enemy Player this turn.Assault: Look at the top four cards of your deck. Put a Vehicle from among them on top of your deck and the rest on the bottom of your deck in a random order.



Assault
2
2
Determined Assault






Marcolian | Effect
Determined Assault
2

Deal 3 damage to yourself and any target.



Interrogation Tools






Marcolian | Relic
Interrogation Tools
2

Activate: The next time you damage the enemy this turn, they reveal one of their banked cards instead. Limit once per turn.



Iron Corps Rifleman






Marcolian | Unit
Iron Corps Rifleman
2

Armed: Units with the Armed Keyword, deal their damage before non-Armed Units do. However, if both Units have Armed, combat is resolved normally.Armed Muster: An ability that triggers when a Unit enters play.Muster: Deal 1 damage to the enemy.



Muster
2
2
Unseen Commando






Marcolian | Unit
Unseen Commando
2

This unit can't be targeted by enemy abilities or effects. Assault: If Damage was dealt to the Enemy Player this turn, playing a Unit with this keyword triggers that Unit's associated ability. This ability does not trigger if no Damage was dealt to the Enemy Player this turn.Assault: This unit gains +1/+1.



Assault
2
1
Warden






Marcolian | Upgrade
Warden
2

When upgraded unit attacks, deal 1 damage to target enemy unit.



Warden






Marcolian | Upgrade
Warden
2

When upgraded unit attacks, deal 1 damage to target enemy unit.



Combat Veteran






Marcolian | Unit
Combat Veteran
2

After this unit deals combat damage, it gains +1/+1.



1
3
Elite Sharpshooter






Marcolian | Unit
Elite Sharpshooter
2

Destroy any unit dealt damage in combat by this unit.



1
2
Beseech The Gifted






Shroud | Effect
Beseech The Gifted
2

Draw a random effect.



Ashes to Ashes






Shroud | Effect
Ashes to Ashes
2

Banish a random card in your hand. Draw 2 cards.



Enthalpy's Grasp






Shroud | Effect
Enthalpy's Grasp
2

Deal damage to target unit equal to the number of cards in your singularity.



Cost of Creation






Shroud | Effect
Cost of Creation
2

Discard any number of cards in your hand, then draw that many. Take damage equal to the number of discarded cards. If you discard all cards in your hand, put them in the singularity.



Void Crystal






Shroud | Relic
Void Crystal
2

The first time a card is banished on your turn, gain 1 energy.



Void Crystal






Shroud | Relic
Void Crystal
2

The first time a card is banished on your turn, gain 1 energy.



Nullifier Acolyte






Shroud | Unit
Nullifier Acolyte
2

Effects that target you or other friendly units cost 2 more. *Aftermath*: Banish this unit.



1
4
Voidrunner






Shroud | Unit
Voidrunner
2

Muster: An ability that triggers when a Unit enters play.Muster: Deal 1 damage to target enemy unit. If that unit is destroyed this turn, banish it.



Muster
2
1
Mortal Echo






Shroud | Upgrade
Mortal Echo
2

Attach only to a non-paragon enemy unit. After upgraded unit is destroyed or banished, create a 1/1 copy under your control.



Void-Touched Novice






Shroud | Unit
Void-Touched Novice
2

Muster: An ability that triggers when a Unit enters play.Muster: Deal 1 damage to a random enemy unit. If this would destroy the enemy unit, banish it instead. If this unit would enter the waste, banish it transformed into *Void-Touched Adept* instead.



Muster
2
2
Collateral Damage






Universal | Effect
Collateral Damage
2

Destroy target enemy relic.



Collateral Damage






Universal | Effect
Collateral Damage
2

Destroy target enemy relic.



Premonition






Universal | Effect
Premonition
2

Draw a random card from your deck with cost equal to the highest cost friendly banked card.



Recon






Universal | Effect
Recon
2

Choose a card type, then reveal two enemy banked cards. If either card is the chosen type, draw a card.



Second Chance






Universal | Effect
Second Chance
2

Shuffle the enemy waste into their deck, then remove this effect from the game.



Second Chance






Universal | Effect
Second Chance
2

Shuffle the enemy waste into their deck, then remove this effect from the game.



Life Well






Universal | Relic
Life Well
2

At the start of each player’s turn, heal that player and all units they control for 1.



Hidden Vaults






Universal | Relic
Hidden Vaults
2

You have no hand limit.



Cunning Diplomat






Universal | Unit
Cunning Diplomat
2

Defender: Enables the Unit to optionally block attacks targetting the Player or another Unit.Defender Muster: An ability that triggers when a Unit enters play.Muster: Draw a card.



Muster
Stoic Sellsword






Universal | Unit
Stoic Sellsword
2

Defender: Enables the Unit to optionally block attacks targetting the Player or another Unit.Defender



2
2
Unstable Shield Generator






Universal | Unit
Unstable Shield Generator
2

At the start of your turn, destroy this unit and deal 2 damage to all units.



Vengeful Ally






Universal | Unit
Vengeful Ally
2

After another friendly unit is destroyed, this unit gains +1/+1.



1
2
Double Agent






Universal | Unit
Double Agent
2

When this unit would enter the waste, put it into the enemy bank instead.



3
3
Echelon Heavy






Universal | Unit
Echelon Heavy
2

*Aftermath*: You may deal 1 damage to target unit.



2
2
Defiant Clone






Universal | Unit | Clone
Defiant Clone
2

After a friendly unit enters the field, this unit gains +1/+0.



Hired Gun






Universal | Unit
Hired Gun
2




2
3
Scanner Probe






Universal | Unit
Scanner Probe
2

Battle Ready: Units with the Keyword do not suffer from Fatigue and can attack on the same turn that they were played.Battle Ready On attack, look at the top card of the enemy’s deck. You may swap a card from your hand with that card.



1
2
Lord Harf, Cartel Treasurer






Universal | Unit
Lord Harf, Cartel Treasurer
2

Effects you play cost 1 less. Effects the enemy plays cost 1 more.



1
3
Trade Secrets






Augencore | Effect
Trade Secrets
3

Copy all upgrades attached to a friendly unit onto another friendly unit.



Jump Recovery






Augencore | Relic
Jump Recovery
3

This relic enters the field with counters equal to the number of revealed enemy bank cards. When a friendly upgraded unit is destroyed, you may remove a counter from this relic to Salvage: When this Unit is Wasted, move up to X of its Equipped Upgrades to the other Units.Salvage an upgrade. Limit once per turn. After this relic has no counters, destroy it.



Scrapheap Salvager






Augencore | Unit
Scrapheap Salvager
3

Salvage: When this Unit is Wasted, move up to X of its Equipped Upgrades to the other Units.Salvage 1 Muster: An ability that triggers when a Unit enters play.Muster: You may attach an upgrade with cost 3 or less from your waste onto this unit.



Muster
2
3
Automation Expert






Augencore | Unit
Automation Expert
3

Muster: An ability that triggers when a Unit enters play.Muster: Choose one: * Create a 2/3 *Nestor* with * Create a 3/2 *Elvex* with Armed: Units with the Armed Keyword, deal their damage before non-Armed Units do. However, if both Units have Armed, combat is resolved normally.Armed.



DefenderMuster
1
1
Bionic Tweaker






Augencore | Unit
Bionic Tweaker
3

Muster: An ability that triggers when a Unit enters play.Muster: Target friendly upgraded unit gains one: * Armed: Units with the Armed Keyword, deal their damage before non-Armed Units do. However, if both Units have Armed, combat is resolved normally.Armed * Defender: Enables the Unit to optionally block attacks targetting the Player or another Unit.Defender * Salvage: When this Unit is Wasted, move up to X of its Equipped Upgrades to the other Units.Salvage 1



Muster
2
4
Amperage






Augencore | Upgrade
Amperage
3

When upgraded unit is destroyed, deal 1 damage to all enemy units and put this upgrade into your bank revealed instead of destroying it.



Kethtrexamine






Augencore | Upgrade
Kethtrexamine
3

Upgraded unit deals and takes double damage.



Instant Replicator






Augencore | Upgrade
Instant Replicator
3

When this upgrade is attached, it becomes a copy of another target upgrade on the field.



Kill Switch






Augencore | Upgrade
Kill Switch
3

After upgraded unit is destroyed, destroy target enemy unit.



Enhanced Exoskeleton






Augencore | Upgrade
Enhanced Exoskeleton
3

Upgraded unit has +1/+1 for each upgrade not named Enhanced Exoskeleton attached to it and gains Shielded: This Unit is immune to the next Enemy Card Effect that targets it.Shielded.



Shielded
Point Defense Turret






Augencore | Relic
Point Defense Turret
3

This relic enters the field with 1 counter. When the enemy plays an effect, this relic gains 1 counter. Activate, remove 1 counter: Deal 2 damage to any target.



THUNDR-01 Munitions






Augencore | Relic
THUNDR-01 Munitions
3

Increase damage dealt and taken by friendly units by 1.



Ship's Armory






Augencore | Effect
Ship's Armory
3

Draw cards equal to the number of upgrades attached to friendly units.



Ship's Armory






Augencore | Effect
Ship's Armory
3

Draw cards equal to the number of upgrades attached to friendly units.



Change of Heart






Earthen | Effect
Change of Heart
3

Target unit gains Pacifist: Cannot Attack (but can still defend, if the Unit has Defender).Pacifist.



Pacifist
Change of Heart






Earthen | Effect
Change of Heart
3

Target unit gains Pacifist: Cannot Attack (but can still defend, if the Unit has Defender).Pacifist.



Pacifist
Ephrath's Attendant






Earthen | Unit
Ephrath's Attendant
3

At the start of each player's turn, that player gains 1 energy. Activate, reveal a friendly banked card: This ability doesn't trigger on the enemy's next turn. Limit once per turn.



3
4
The Tree of Nehemiah






Earthen | Relic
The Tree of Nehemiah
3

At the start of your turn, create a 0/2 *Grove Attendant*. If there are at least 3 revealed enemy bank cards, create a 2/2 *Grove Sentry* instead.



The Tree of Nehemiah






Earthen | Relic
The Tree of Nehemiah
3

At the start of your turn, create a 0/2 *Grove Attendant*. If there are at least 3 revealed enemy bank cards, create a 2/2 *Grove Sentry* instead.



Infused Shaman






Earthen | Unit
Infused Shaman
3

Adjacent units have Decay: At the beginning of the controlling player's turn, this Unit and any adjacent Units take 1 damage.Decay. *Retaliate*: Heal yourself for 1.



Decay
2
7
Dauntless Axeman






Earthen | Unit
Dauntless Axeman
3

*Attuned* * Dormant: When this unit becomes Dormant, gain Pacifist: Cannot Attack (but can still defend, if the Unit has Defender).Pacifist * Awakened: When this unit is destroyed, put it into your bank. When this unit becomes awakened, lose Pacifist: Cannot Attack (but can still defend, if the Unit has Defender).Pacifist



5
3
Malachite Shield






Earthen | Upgrade
Malachite Shield
3

Upgraded unit has +1/+4 and After this unit deals damage to a player, that player reveals one of their banked cards.



Defender
Cape of Char Mahal






Earthen | Upgrade
Cape of Char Mahal
3

If upgraded unit would be destroyed, fully heal it and destroy this upgrade instead.



Reluctant Berserker






Earthen | Unit
Reluctant Berserker
3

After this unit survives damage, it gains +1/+1. After this unit’s attack or health becomes 10 or more, destroy it and deal 10 damage to each player.



1
2
Sower of Unrest






Earthen | Unit
Sower of Unrest
3

All units ignore Pacifist: Cannot Attack (but can still defend, if the Unit has Defender).Pacifist.



Pacifist
4
3
Doctor's Assistant






Earthen | Unit
Doctor's Assistant
3

Muster: An ability that triggers when a Unit enters play.Muster: Reveal a friendly banked card. Heal a friendly unit equal to the revealed card’s cost.



Muster
3
4
Virulent Spores






Earthen | Effect
Virulent Spores
3

All units gain Decay: At the beginning of the controlling player's turn, this Unit and any adjacent Units take 1 damage.Decay.



Decay
Cytokinesis






Kathari | Effect
Cytokinesis
3

Choose a unit in your deck, draw all copies of it, then shuffle your deck.



Genetic Correction






Kathari | Effect
Genetic Correction
3

Transform target enemy unit into a copy of target friendly unit.



Beloved Donor






Kathari | Unit | Clone
Beloved Donor
3

*Aftermath*: Friendly units gain +1/+1.



3
2
Magna, Tempest's Will






Kathari | Unit | Clone
Magna, Tempest's Will
3

Muster: An ability that triggers when a Unit enters play.Muster: Choose one: * Deal damage equal to this unit’s attack to target enemy unit. * Draw a card. * Deal 1 damage to the enemy. If a friendly Kathari unit was destroyed on the enemy’s last turn, do all three instead.



Muster
3
2
Progenitor Pod






Kathari | Unit
Progenitor Pod
3

This unit can't attack. At the end of your turn, if a friendly unit was destroyed, this unit gains a counter. At the start of your turn, if this unit has 3 or more counters, remove 3 counters to return a unit from any waste to the field under your control.



Voice of Europa






Kathari | Unit | Clone
Voice of Europa
3

The first time you create a *Kathari Iterant* each turn, create one more.



3
4
Aetian Subjugate






Kathari | Unit | Clone
Aetian Subjugate
3

After a friendly Clone enters the field, target unit gains +1/+1 and waste the top card of your deck.



3
3
Enduring Immunus






Kathari | Unit | Clone
Enduring Immunus
3

The first time each turn another friendly non-token Kathari unit would be destroyed, put it into your hand instead.



2
3
Artillery Volley






Marcolian | Effect
Artillery Volley
3

Destroy target friendly unit. Deal damage equal to that unit’s attack to all enemy units.



Manipulation Ray






Marcolian | Effect
Manipulation Ray
3

Target unit attacks another target adjacent unit.



Desperate Measures






Marcolian | Effect
Desperate Measures
3

Waste a friendly banked card. Deal damage equal to its cost to target enemy unit.



Orbital Patrol






Marcolian | Effect
Orbital Patrol
3

For each friendly unit, deal 1 damage to a random enemy target.



Ammo Hauler






Marcolian | Unit | Vehicle
Ammo Hauler
3

After a card is removed from your bank for the first time on your turn, if the enemy has more banked cards than you, you may spend 2 energy to have the enemy waste one of their banked cards.



1
3
Iron Corps Quartermaster






Marcolian | Unit
Iron Corps Quartermaster
3

After an enemy banked card is revealed, you may put an effect from your waste into your hand. Assault: If Damage was dealt to the Enemy Player this turn, playing a Unit with this keyword triggers that Unit's associated ability. This ability does not trigger if no Damage was dealt to the Enemy Player this turn.Assault: Reveal an enemy banked card.



Assault
2
3
Tactical Display






Marcolian | Relic
Tactical Display
3

After a friendly non-token unit enters the field, deal 1 damage to the enemy and heal yourself for 1.



Longbow Personnel Carrier






Marcolian | Unit | Vehicle
Longbow Personnel Carrier
3

Defender: Enables the Unit to optionally block attacks targetting the Player or another Unit.Defender Assault: If Damage was dealt to the Enemy Player this turn, playing a Unit with this keyword triggers that Unit's associated ability. This ability does not trigger if no Damage was dealt to the Enemy Player this turn.Assault: Create two 1/1 *Fresh Recruits*.



Assault
Loyal Comrade






Marcolian | Unit
Loyal Comrade
3

After this unit deals combat damage, create a *Sister in Arms* that immediately attacks the damaged enemy if possible.



2
3
Armoured Division HQ Art Card






Marcolian | Paragon
Armoured Division HQ Art Card
3

Shielded: This Unit is immune to the next Enemy Card Effect that targets it.Shielded This unit can’t attack. Friendly Vehicles have Battle Ready: Units with the Keyword do not suffer from Fatigue and can attack on the same turn that they were played.Battle Ready. The first time a friendly Vehicle deals damage to a player each turn, draw a card.

At the end of your turn, each friendly Vehicle gains one of the following abilities at random: * +1/+0 * +0/+1 * Shielded: This Unit is immune to the next Enemy Card Effect that targets it.Shielded * *Evasive* * Armed: Units with the Armed Keyword, deal their damage before non-Armed Units do. However, if both Units have Armed, combat is resolved normally.Armed


1
4
Erasure






Shroud | Effect
Erasure
3

Banish target unit.



The Flat Circle






Shroud | Effect
The Flat Circle
3

Put target non-paragon card into its owner’s hand.



Singularity Portal






Shroud | Effect
Singularity Portal
3

Put cards from your deck into your singularity equal to the number of cards in your hand.



Fanatical Crewman






Shroud | Unit
Fanatical Crewman
3

Muster: An ability that triggers when a Unit enters play.Muster: Put the top two cards of each player's deck into your singularity.



Muster
3
3
Spider Drone






Shroud | Unit | Vehicle
Spider Drone
3

Muster: An ability that triggers when a Unit enters play.Muster: Each player banks a random card from hand. If a player can't, they take 4 damage.



Muster
2
2
Spectre Attack Craft






Shroud | Unit | Vehicle
Spectre Attack Craft
3

*Evasive* After this unit deals combat damage on your turn, reveal a banked enemy card and draw a card. If the enemy has any banked upgrades revealed, you may put a random card from your singularity into your hand instead.



3
4
Exposed Secrets






Shroud | Upgrade
Exposed Secrets
3

After upgraded unit is destroyed, select cards from your singularity equal to the number of revealed enemy bank cards and put them into your hand.



New Dawn Art Card






Shroud | Paragon | Vehicle
New Dawn Art Card
3

This unit can't be targeted by effects. Activate, spend 1 energy, banish this unit: At the start of your next turn, return this unit to the field and put a card from your singularity into your hand.

The first time a card leaves your singularity each turn, deal 1 damage to a random enemy and reveal a random enemy bank card. If all enemy bank cards are revealed, the enemy plays with the top card of their deck revealed.


Hijack






Universal | Effect
Hijack
3

As an additional cost to play this effect, waste a friendly banked card and discard a card from your hand. Play a revealed enemy banked card for free.



Trade Route Ambush






Universal | Effect
Trade Route Ambush
3

Waste a revealed bank card.



Pyrrhic Victory






Universal | Effect
Pyrrhic Victory
3

Waste a banked card then the enemy wastes a banked card.



Star Chart






Universal | Relic
Star Chart
3

At the start of your turn, look at the top three cards of your deck and put one into your hand instead of drawing a card. Put the others on the bottom of your deck in a random order.



Data Breach






Universal | Effect
Data Breach
3

Reveal all bank cards.



Infused Core






Universal | Relic
Infused Core
3

Put a banked card under this relic revealed. That card produces 2 energy each turn. If this relic leaves the field, waste the card underneath. If this relic is destroyed, take 4 damage.



Seer's Stone






Universal | Relic
Seer's Stone
3

The top card of your deck is always revealed to you. Activate, destroy target friendly card you control: Waste the top card of your deck.



Saboteur






Universal | Unit
Saboteur
3

Muster: An ability that triggers when a Unit enters play.Muster: Destroy target enemy relic.



Muster
3
2
Shady Merchant






Universal | Unit
Shady Merchant
3

Muster: An ability that triggers when a Unit enters play.Muster: Swap a random card in your bank with a random card in the enemy bank.



Muster
4
3
Rug Poll






Universal | Relic
Rug Poll
3

If a friendly unit is targeted by an enemy effect, you may change the target to this relic instead, then destroy this relic.



Rug Poll






Universal | Relic
Rug Poll
3

If a friendly unit is targeted by an enemy effect, you may change the target to this relic instead, then destroy this relic.



Squad Traitor






Universal | Unit
Squad Traitor
3

Muster: An ability that triggers when a Unit enters play.Muster: Destroy another target friendly unit then draw two cards.



Muster
3
1
Inspiring Teacher






Universal | Unit
Inspiring Teacher
3

*Aftermath*: Create a 2/1 *Furious Student*.



2
2
Memento of the Fallen






Universal | Upgrade
Memento of the Fallen
3

Each time this upgrade is attached to a unit, place a +1/+1 counter on it. The upgraded unit has additional attack and health equal to the number of counters on this upgrade. When the upgraded unit is destroyed, you may move this upgrade to another friendly unit instead of wasting it. If this upgrade would be wasted on the enemy’s turn, instead remove all counters and return the upgrade to your hand.



Memento of the Fallen






Universal | Upgrade
Memento of the Fallen
3

Each time this upgrade is attached to a unit, place a +1/+1 counter on it. The upgraded unit has additional attack and health equal to the number of counters on this upgrade. When the upgraded unit is destroyed, you may move this upgrade to another friendly unit instead of wasting it. If this upgrade would be wasted on the enemy’s turn, instead remove all counters and return the upgrade to your hand.



Rug Pull Art Card






Universal | Relic
Rug Pull Art Card
3

If a friendly unit is targeted by an enemy effect, you may change the target to this relic instead, then destroy this relic.



Rug Pull Art Card






Universal | Relic
Rug Pull Art Card
3

If a friendly unit is targeted by an enemy effect, you may change the target to this relic instead, then destroy this relic.



G.R.A.U.L






Augencore | Unit
G.R.A.U.L
4

Shielded: This Unit is immune to the next Enemy Card Effect that targets it.Shielded Muster: An ability that triggers when a Unit enters play.Muster: You may attach an upgrade from your bank onto this unit.



Muster
3
5
Reclamator






Augencore | Relic
Reclamator
4

After a friendly unit is destroyed, gain 1 energy. Limit once per turn. After this card is banked, gain 1 extra energy.



H.E.R.A Platform






Augencore | Unit | Vehicle
H.E.R.A Platform
4

Muster: An ability that triggers when a Unit enters play.Muster: This unit gains attack equal to target friendly unit's health.



Muster
2
6
Formidable Presence






Earthen | Effect
Formidable Presence
4

Transform up to 3 friendly banked cards into 2/2 *Bulwark Seeds* with Battle Ready: Units with the Keyword do not suffer from Fatigue and can attack on the same turn that they were played.Battle Ready, and Defender: Enables the Unit to optionally block attacks targetting the Player or another Unit.Defender, and put them onto the field. These units can not be damaged or destroyed. At the start of your next turn, transform the *Bulwark Seeds* back and return them to your bank. They don't give energy that turn.



Gaia's Call






Earthen | Relic
Gaia's Call
4

At the start of your turn, this relic gains 1 counter. After there are 3 or more counters on this relic, destroy it and play all units in your bank for free. They gain Battle Ready: Units with the Keyword do not suffer from Fatigue and can attack on the same turn that they were played.Battle Ready and ignore Pacifist: Cannot Attack (but can still defend, if the Unit has Defender).Pacifist this turn.



Gaia's Call






Earthen | Relic
Gaia's Call
4

At the start of your turn, this relic gains 1 counter. After there are 3 or more counters on this relic, destroy it and play all units in your bank for free. They gain Battle Ready: Units with the Keyword do not suffer from Fatigue and can attack on the same turn that they were played.Battle Ready and ignore Pacifist: Cannot Attack (but can still defend, if the Unit has Defender).Pacifist this turn.



Gaffar's Peace Pipe






Earthen | Relic
Gaffar's Peace Pipe
4

At the start of each player's turn, this relic gains 1 counter and a random unit that player controls gains Pacifist: Cannot Attack (but can still defend, if the Unit has Defender).Pacifist until this relic leaves the field. After there are 6 or more counters on this relic, destroy it.



Emissary of Gaffar






Earthen | Unit
Emissary of Gaffar
4

After another friendly unit is destroyed in combat, target enemy unit gains Pacifist: Cannot Attack (but can still defend, if the Unit has Defender).Pacifist until the end of the enemy’s next turn.



3
4
Arrisah Skyscout






Earthen | Unit
Arrisah Skyscout
4

Decay: At the beginning of the controlling player's turn, this Unit and any adjacent Units take 1 damage.Decay, Defender: Enables the Unit to optionally block attacks targetting the Player or another Unit.Defender *Retaliate*: Reveal an enemy banked card.



4
5
Kamuy Protector






Earthen | Unit
Kamuy Protector
4

After an adjacent unit takes Decay: At the beginning of the controlling player's turn, this Unit and any adjacent Units take 1 damage.Decay damage, play a Kamuy Protector from your deck for free.



4
6
Ardent Negotiator






Earthen | Unit
Ardent Negotiator
4

Defender: Enables the Unit to optionally block attacks targetting the Player or another Unit.Defender After this unit defends and survives, put the attacking unit into its owner’s hand.



2
5
Battle-hardened Warrior






Earthen | Unit
Battle-hardened Warrior
4

After this unit is healed, it gains attack equal to the health restored.



4
6
Nehemiah, Defender of Earth Art Card






Earthen | Paragon
Nehemiah, Defender of Earth Art Card
4

Defender: Enables the Unit to optionally block attacks targetting the Player or another Unit.Defender Friendly units with Defender: Enables the Unit to optionally block attacks targetting the Player or another Unit.Defender deal damage equal to their current health instead of attack.

After the first friendly unit with Defender: Enables the Unit to optionally block attacks targetting the Player or another Unit.Defender is destroyed each turn, target friendly unit gains


Seeing Triple






Kathari | Effect
Seeing Triple
4

Create three 1/1 *Gallian Iterants* with



Defender
Mournful Delta






Kathari | Unit | Clone
Mournful Delta
4

After another friendly unit is destroyed, draw a card.



4
2
Maritus, Aetian Recombinant






Kathari | Unit | Clone
Maritus, Aetian Recombinant
4

Muster: An ability that triggers when a Unit enters play.Muster: Pick two units in your waste. This unit gains the attack and health of one and the abilities of the other.



Muster
1
1
Polyploidian Vessel






Kathari | Upgrade
Polyploidian Vessel
4

At the end of your turn, create a copy of upgraded unit.



Valerusi Cohorts






Kathari | Unit | Clone
Valerusi Cohorts
4

At the start of your turn, if you don't control a *Gnaeus’ Vanguard*, create a 2/2 *Gnaeus’ Vanguard* that immediately attacks.



4
4
Disciple of Maritus






Kathari | Unit | Clone
Disciple of Maritus
4

After a friendly Kathari unit is destroyed, this unit gains 1 counter. *Aftermath*: Create a 1/1 *Kathari Iterant* for each counter on this unit.



4
3
Gnaeus Valerus Alpha Art Card






Kathari | Paragon
Gnaeus Valerus Alpha Art Card
4

On attack, up to 3 other target friendly units have +1/+2 this turn.

At the end of your turn, if a friendly unit dealt combat damage and survived, that unit gains +1/+1.


3
5
Formatician's Exalt






Kathari | Unit | Clone
Formatician's Exalt
4

After this enters your waste from anywhere other than the field, create a 1/1 *Kathari Iterant*. Muster: An ability that triggers when a Unit enters play.Muster: Draw a card.



Muster
3
4
Synchronicity






Kathari | Effect
Synchronicity
4

Play a copy of target non-paragon unit.



Beacon of Gnaeus






Kathari | Relic
Beacon of Gnaeus
4

The first time a unit deals combat damage to the enemy player on your turn, choose one: * Target unit gains Armed: Units with the Armed Keyword, deal their damage before non-Armed Units do. However, if both Units have Armed, combat is resolved normally.Armed until your next turn. * Draw a card. * Create two 1/1 *Kathari Iterants*.



Solar Grenade






Marcolian | Effect
Solar Grenade
4

Deal 2 damage to two random enemy targets. When this card is banked, deal 1 damage to a random enemy target.



Neutron Bomb






Marcolian | Effect
Neutron Bomb
4

Deal 3 damage to target enemy unit. If that unit is destroyed, deal 2 damage to another target enemy unit. If that unit is destroyed, deal 1 damage to another target enemy unit.



Repurposed Hardware






Marcolian | Effect
Repurposed Hardware
4

Put target card on the field into the enemy bank.



Repurposed Hardware






Marcolian | Effect
Repurposed Hardware
4

Put target card on the field into the enemy bank.



Grizzled Scout






Marcolian | Unit
Grizzled Scout
4

When another friendly unit attacks, that unit gains +1/+0.



4
4
Fire Support Base






Marcolian | Unit
Fire Support Base
4

Defender: Enables the Unit to optionally block attacks targetting the Player or another Unit.Defender This unit can’t attack. Other friendly units have +1/+1.



2
5
Claymore Artillery Gun






Marcolian | Unit | Vehicle
Claymore Artillery Gun
4

Assault: If Damage was dealt to the Enemy Player this turn, playing a Unit with this keyword triggers that Unit's associated ability. This ability does not trigger if no Damage was dealt to the Enemy Player this turn.Assault: Deal 2 damage to any target. After you play an effect, this unit gains Armed: Units with the Armed Keyword, deal their damage before non-Armed Units do. However, if both Units have Armed, combat is resolved normally.Armed this turn.



Assault
4
3
Catherine Lapointe, The Mad General Art Card






Marcolian | Paragon
Catherine Lapointe, The Mad General Art Card
4

After you end your turn, this unit attacks a random enemy. This unit can't attack on your turn.

The second unit you play each turn gains +1/+1.


5
5
Signal Jammer






Marcolian | Relic
Signal Jammer
4

Each player can only draw one card per turn.



Dark Dealings






Shroud | Effect
Dark Dealings
4

Choose a card from your waste and a card from your singularity and put them into your hand. Take 4 damage.



Mind Twister






Shroud | Effect
Mind Twister
4

Conceal all bank cards. Randomly redistribute each bank card evenly between both players, starting with the enemy.



Collapsing Star






Shroud | Relic
Collapsing Star
4

This relic enters the field with 3 counters. At the start of your turn, remove 1 counter from this relic. At the end of your turn, banish a random card from your bank or hand. If you can't, banish this relic. After the last counter is removed from this relic, play up to three cards from your singularity for free, then banish this relic.



Pocket Dimension






Shroud | Relic
Pocket Dimension
4

Skip your start of turn and end of turn draws. After an effect is played, choose one: * Draw a card. * Put a random card from your singularity into your hand.



Pocket Dimension






Shroud | Relic
Pocket Dimension
4

Skip your start of turn and end of turn draws. After an effect is played, choose one: * Draw a card. * Put a random card from your singularity into your hand.



Dimension Shifter






Shroud | Relic
Dimension Shifter
4

At the end of your turn, banish a random friendly unit and put a random unit from your singularity onto the field.



Reality Manipulator






Shroud | Unit
Reality Manipulator
4

After this unit deals damage to the enemy, reveal a friendly banked card and draw a card. The two cards swap costs.



3
5
Unseen Allies






Shroud | Effect
Unseen Allies
4

Until the end of your next turn, you may play cards from your singularity as though it was in your hand.



Honored Steward






Shroud | Unit
Honored Steward
4

Muster: An ability that triggers when a Unit enters play.Muster: Banish target enemy unit until this unit leaves the field.



Muster
4
4
Shepherd of the Fallen






Shroud | Unit
Shepherd of the Fallen
4

If a card would enter the enemy waste, banish it instead.



3
6
Universal Soldier






Universal | Unit
Universal Soldier
4

This unit has +1/+1 for each revealed enemy bank card.



3
3
EMP Shockwave






Universal | Effect
EMP Shockwave
4

Choose one: * Destroy all relics. * Destroy all upgrades



Reckless Scientist






Universal | Unit
Reckless Scientist
4

Muster: An ability that triggers when a Unit enters play.Muster: Put a random card from your waste into your hand. Take 1 damage.



Muster
2
3
Technophobic Warrior






Universal | Unit
Technophobic Warrior
4

Muster: An ability that triggers when a Unit enters play.Muster: Destroy target friendly relic. Deal damage equal to that relic's cost to any target.



Muster
5
4
Kingpin's Tithe






Universal | Relic
Kingpin's Tithe
4

After the enemy draws a card, they take 1 damage.



Black Market Fixer






Universal | Unit
Black Market Fixer
4

Muster: An ability that triggers when a Unit enters play.Muster: Destroy target enemy unit with cost 2 or less.



Muster
2
2
Master Poisoner






Universal | Unit
Master Poisoner
4

Destroy any unit dealt damage in combat.



1
3
Supply and Demand






Universal | Effect
Supply and Demand
4

Draw two cards.



Rangsei, Master Imposter






Universal | Unit
Rangsei, Master Imposter
4

Muster: An ability that triggers when a Unit enters play.Muster: This unit becomes a copy of target non-legendary, non-paragon unit and gains "*Aftermath*: If this unit was copying another unit, create a 1/1 *Rangsei, Cover Blown*."



Muster
1
1
Dana Silvertongue






Universal | Unit
Dana Silvertongue
4

Activate, discard a card: This unit gains a counter. Limit once per turn. At the start of your turn, draw a random enemy card with cost equal to the number of counters on this unit. You may remove all counters from this unit to play the card for free. If the card is not played, put it on the bottom of the enemy's deck.



4
6
The Priming






Universal | Effect
The Priming
4

Destroy all units. Take the enemy's hand and put it into your Bank: Both the location and the act of converting a card in your hand into Energy.Bank. Draw cards until your hand is full. If this card is banked, you lose the game.



Mechanize






Augencore | Effect
Mechanize
5

Transform a friendly unit into an upgrade, then attach it to another friendly unit. The upgraded unit gains the transformed unit's attack, health, and abilities while it is attached. The upgraded unit immediately attacks. The enemy may give any unit they control Defender: Enables the Unit to optionally block attacks targetting the Player or another Unit.Defender for this attack.



Arak, Combat Overseer Art Card






Augencore | Paragon
Arak, Combat Overseer Art Card
5

Muster: An ability that triggers when a Unit enters play.Muster: create *The Swarm*.

Friendly upgraded non-token units have "*Aftermath*: Create a 1/1 *Nanobot*."


Muster
2
2
Zealous Machinist






Augencore | Unit
Zealous Machinist
5

Shielded: This Unit is immune to the next Enemy Card Effect that targets it.Shielded At the end of each player's turn, create a 2/2 *Howler*.



3
2
Upcycled Technology






Augencore | Upgrade
Upcycled Technology
5

After this is attached, select a friendly banked Augencore card. After upgraded unit is destroyed, play the chosen card for free.



H.A.D.E.S. War Mech






Augencore | Unit
H.A.D.E.S. War Mech
5

Upgrades you play on this unit cost 1. On attack, also deal damage to the enemy equal to the number of upgrades attached to this unit.



5
5
Soleia, Disciple of Gaffar






Earthen | Unit
Soleia, Disciple of Gaffar
5

At the end of your turn, if no combat damage was dealt this turn, you may pick a friendly unit to attack an enemy unit of your choice. It gains Armed: Units with the Armed Keyword, deal their damage before non-Armed Units do. However, if both Units have Armed, combat is resolved normally.Armed and *Evasive* for this attack.



4
4
Rhetorician






Earthen | Unit
Rhetorician
5

Activate, spend 2 energy: Friendly units ignore Pacifist: Cannot Attack (but can still defend, if the Unit has Defender).Pacifist this turn.



6
6
Grove Altruist






Earthen | Unit
Grove Altruist
5

*Aftermath*: Heal friendly units equal to this unit’s max health, divided as you choose.



4
7
Jonah the Undecided






Earthen | Unit
Jonah the Undecided
5

Defender: Enables the Unit to optionally block attacks targetting the Player or another Unit.Defender After this unit defends and survives, it gains 1 counter. After this unit gains a third counter, choose one: * All units on the field gain Pacifist: Cannot Attack (but can still defend, if the Unit has Defender).Pacifist. * All units on the field lose Pacifist: Cannot Attack (but can still defend, if the Unit has Defender).Pacifist.



Pacifist
3
8
Drusian Exhorator






Kathari | Unit | Clone
Drusian Exhorator
5

Other friendly Clones have +2/+1.



3
4
Scipius Magnus Alpha Art Card






Kathari | Paragon
Scipius Magnus Alpha Art Card
5

*Muster:* Trigger all Muster abilities that you have activated this game with targets chosen randomly.

After you bank a unit, create a 0/1 *Scipius' Adjutant*. If you already control one, that unit gains +1/+0 instead.


3
3
Orbital Strike






Marcolian | Effect
Orbital Strike
5

Deal 5 damage to any target.



Fire Everything!






Marcolian | Effect
Fire Everything!
5

Draw cards equal to the highest attack among friendly units. You may play effects drawn this way for free this turn.



Lancer Tank






Marcolian | Unit | Vehicle
Lancer Tank
5

On attack, deal 4 damage to target enemy unit. Assault: If Damage was dealt to the Enemy Player this turn, playing a Unit with this keyword triggers that Unit's associated ability. This ability does not trigger if no Damage was dealt to the Enemy Player this turn.Assault: Deal 4 damage to the enemy.



Assault
5
5
Lemieux, Master Commando Art Card






Marcolian | Paragon
Lemieux, Master Commando Art Card
5

*Evasive* Muster: An ability that triggers when a Unit enters play.Muster: Choose one: * You may destroy target damaged unit. * Put a unit from your waste into your hand. * Friendly units have +1/+0 this turn. Assault: If Damage was dealt to the Enemy Player this turn, playing a Unit with this keyword triggers that Unit's associated ability. This ability does not trigger if no Damage was dealt to the Enemy Player this turn.Assault: Do all three.

Start the game with a 1/1 *Vanguard Infiltrator* on the field.


MusterAssault
3
4
Unstable Drone






Marcolian | Unit | Vehicle
Unstable Drone
5

Defender: Enables the Unit to optionally block attacks targetting the Player or another Unit.Defender *Aftermath*: Deal damage equal to this unit's attack to target enemy unit.



3
4
Power Instructor






Shroud | Unit
Power Instructor
5

Muster: An ability that triggers when a Unit enters play.Muster: Choose a card in your deck, draw it, then shuffle your deck.



Muster
5
4
Brand, Steward Eternal Art Card






Shroud | Paragon
Brand, Steward Eternal Art Card
5

After this unit damages another unit, remove that unit from the game and add a 4/4 *Corrupted Vision* to your singularity. *Aftermath*: Return all *Corrupted Visions* from your singularity to the field under your control.

Start the game with a 4/4 *Corrupted Vision* in your singularity. When a friendly unit destroys an enemy unit in combat, give units in your singularity +1/+0.


4
6
Sacred Siphoner






Shroud | Unit
Sacred Siphoner
5

Defender: Enables the Unit to optionally block attacks targetting the Player or another Unit.Defender After this unit enters the field, put a card from your singularity into your hand. *Aftermath*: Put a card from your singularity into your hand.



3
5
Mantis Corsair






Universal | Unit | Vehicle
Mantis Corsair
5

Muster: An ability that triggers when a Unit enters play.Muster: Deal 3 damage to the enemy.



Muster
4
4
Akara, Rebel General






Universal | Unit
Akara, Rebel General
5

Muster: An ability that triggers when a Unit enters play.Muster: Deal damage to the enemy and heal yourself equal to the number of friendly units on the field.



Muster
3
3
Pirate Junker






Universal | Unit | Vehicle
Pirate Junker
5




3
6
TE4 Interceptor






Universal | Unit | Vehicle
TE4 Interceptor
5

Muster: An ability that triggers when a Unit enters play.Muster: You may deal 3 damage to target unit.



Muster
3
3
Crew Boss






Universal | Unit
Crew Boss
5

Other friendly units have +1/+1.



4
4
Annihilate






Universal | Effect
Annihilate
5

Destroy target unit or relic.



Wong, Purveyor of Curiosities






Universal | Unit
Wong, Purveyor of Curiosities
5

Muster: An ability that triggers when a Unit enters play.Muster: Look at the top 5 cards of your deck. Choose any number of those cards with different card types and draw them. Put the rest on the bottom of your deck in a random order. For each card type drawn, give a random friendly unit +1/+1.



Muster
4
4
Heroic Pilot






Augencore | Unit
Heroic Pilot
6

Muster: An ability that triggers when a Unit enters play.Muster: This unit gains +3/+1 for each other friendly upgraded unit.



Muster
6
6
Eighth Palm of Galli






Kathari | Unit
Eighth Palm of Galli
6

Muster: An ability that triggers when a Unit enters play.Muster: Waste a revealed enemy bank card and play a copy of it. This unit has +1/+1 for each revealed enemy bank card.



Muster
4
4
Eighth Palm of Galli






Kathari | Unit
Eighth Palm of Galli
6

Muster: An ability that triggers when a Unit enters play.Muster: Waste a revealed enemy bank card and play a copy of it. This unit has +1/+1 for each revealed enemy bank card.



Muster
4
4
Sixth Palm of Galli






Kathari | Unit
Sixth Palm of Galli
6

Muster: An ability that triggers when a Unit enters play.Muster: This unit gains 6 counters. This unit has +1/+1 for each counter on it. If this unit would take damage, remove a counter instead. After this unit has no counters, destroy it.



Muster
1
1
Sixth Palm of Galli






Kathari | Unit
Sixth Palm of Galli
6

Muster: An ability that triggers when a Unit enters play.Muster: This unit gains 6 counters. This unit has +1/+1 for each counter on it. If this unit would take damage, remove a counter instead. After this unit has no counters, destroy it.



Muster
1
1
Gallian Recombinant






Kathari | Unit | Clone
Gallian Recombinant
6

Muster: An ability that triggers when a Unit enters play.Muster: Choose one: * Create a *Recombinant Clone* with target friendly unit's attack and health. * Create a 2/2 *Recombinant Clone* with target friendly non-paragon unit's abilities.



Muster
5
4
Ruthless Sergeant






Marcolian | Unit
Ruthless Sergeant
6

Muster: An ability that triggers when a Unit enters play.Muster: Waste up to 3 friendly banked cards. For each card wasted, target a unit to deal 2 damage to.



Muster
5
3
Earthbreaker Cannon






Marcolian | Unit | Vehicle
Earthbreaker Cannon
6

Assault: If Damage was dealt to the Enemy Player this turn, playing a Unit with this keyword triggers that Unit's associated ability. This ability does not trigger if no Damage was dealt to the Enemy Player this turn.Assault: This unit gains Shielded: This Unit is immune to the next Enemy Card Effect that targets it.Shielded. After another friendly Vehicle enters the field, this unit deals 5 damage to any target.



ShieldedAssault
7
4
Sacred Destruction






Shroud | Effect
Sacred Destruction
6

Destroy target unit. If you've played Sacred Destruction three or more times this game, create a 9/9 *Bela, Wielder of Unmaking*.



The Void Unleashed






Shroud | Effect
The Void Unleashed
6

For each card in your singularity, deal 1 damage to a random enemy target.



The Great Enigma






Shroud | Unit
The Great Enigma
6

Battle Ready: Units with the Keyword do not suffer from Fatigue and can attack on the same turn that they were played.Battle Ready, *Evasive* As an additional cost to play this unit, destroy a friendly unit and relic. After this unit deals damage to the enemy, play a random card from their hand.



5
6
Black Market Smuggler






Universal | Unit
Black Market Smuggler
6

Muster: An ability that triggers when a Unit enters play.Muster: Gain control of target enemy relic.



Muster
4
4
Jahn, Chief Engineer Art Card






Augencore | Paragon
Jahn, Chief Engineer Art Card
7

Muster: An ability that triggers when a Unit enters play.Muster: Reveal random friendly bank cards until an upgrade is revealed. For each card revealed, attach a copy of the revealed upgrade to target unit.

Friendly Salvage: When this Unit is Wasted, move up to X of its Equipped Upgrades to the other Units.Salvage values are increased by 1.


Muster
3
3
DS-1 Prototype Frigate






Universal | Unit | Vehicle
DS-1 Prototype Frigate
7

After this unit survives combat damage, draw a card.



10
6
Chem-Crazed Bruiser






Universal | Unit
Chem-Crazed Bruiser
7

Muster: An ability that triggers when a Unit enters play.Muster: This unit gains 3 counters. If this unit would take damage, remove a counter instead. After this unit has no counters, destroy it.



Muster
8
7
Jury-Rigged Juggernaut






Augencore | Unit
Jury-Rigged Juggernaut
8

Battle Ready: Units with the Keyword do not suffer from Fatigue and can attack on the same turn that they were played.Battle Ready Muster: An ability that triggers when a Unit enters play.Muster: Attach all upgrades in your bank to this unit. At the end of your turn, return those upgrades to your bank and destroy this unit.



Muster
2
4
Flurry of Genius






Augencore | Effect
Flurry of Genius
8

Play all upgrades from your waste to friendly units, divided as you choose.



Anti-Organic Pulse






Augencore | Effect
Anti-Organic Pulse
8

Destroy all non-upgraded units.



Tane, Shield of Meev'Tsar






Earthen | Unit
Tane, Shield of Meev'Tsar
8

Decay: At the beginning of the controlling player's turn, this Unit and any adjacent Units take 1 damage.Decay *Aftermath*: Create *Shallow Grave*.



9
12
Antius's Forecast






Kathari | Effect
Antius's Forecast
8

Play a copy of a non-legendary Clone in your bank. The copy gains Battle Ready: Units with the Keyword do not suffer from Fatigue and can attack on the same turn that they were played.Battle Ready and "At the end of your turn, destroy this unit.”



Ottius, Cytokinetic Legate






Kathari | Unit
Ottius, Cytokinetic Legate
8

*Aftermath*: Create two 6/6 *Ottian Legionnaires*.



6
6
Aetio, Exalted Hydrolist Art Card






Kathari | Paragon
Aetio, Exalted Hydrolist Art Card
8

Muster: An ability that triggers when a Unit enters play.Muster: If your deck is empty, create and play *Aetio’s Iterant* with *Evasive* and the sum of all attack, health, and keywords of units in your waste. *Aetio's Iterant* immediately attacks the enemy.

The first time each turn a friendly Kathari unit enters the field, waste the top card of your deck.


Muster
Dark Allure






Shroud | Effect
Dark Allure
8

Gain control of target enemy unit.



Demolecularize






Shroud | Effect
Demolecularize
8

Banish all units.



Bora, Wielder of Rage






Shroud | Unit
Bora, Wielder of Rage
8

Shielded: This Unit is immune to the next Enemy Card Effect that targets it.Shielded Muster: An ability that triggers when a Unit enters play.Muster: Put the top 3 cards of each player's deck into your singularity. When this unit attacks, put the top 3 cards of both player's decks into your singularity. This unit has attack and health equal to the number of cards in your singularity.



Muster
Freydis, Echelon Kingpin






Universal | Unit
Freydis, Echelon Kingpin
8

Muster: An ability that triggers when a Unit enters play.Muster: If your starting deck contains only universal cards, perform the following actions. * Draw 4 cards. * Deal 4 damage to any target. * Target unit gains +4/+4. * Gain 4 Health. * Return a Unit that costs 4 or less Energy from your Waste: The act of placing something into the Waste Pile for any reason.Waste to the Field.



Muster
4
8
Commandeered Warship






Universal | Unit | Vehicle
Commandeered Warship
8

At the start of your turn, this unit deals 4 damage to two random enemies.



5
8
Shoshanna, Rebuilder of Earth Art Card






Earthen | Paragon
Shoshanna, Rebuilder of Earth Art Card
9

Muster: An ability that triggers when a Unit enters play.Muster: Set your health to 30.

Your maximum and starting health are 40.


Muster
12
10
Niamh, Wielder of Faith Art Card






Shroud | Paragon
Niamh, Wielder of Faith Art Card
9

Battle Ready: Units with the Keyword do not suffer from Fatigue and can attack on the same turn that they were played.Battle Ready, *Evasive* This unit can't be targeted by effects. Muster: An ability that triggers when a Unit enters play.Muster: For each effect, relic, and upgrade you've played this game, play a random unit from any parallel with the same cost.

Your deck may not include cards that cost 6 or more energy.


Muster
6
6
Leonid, Wielder of Corruption






Shroud | Unit
Leonid, Wielder of Corruption
9

This unit can't attack or be targeted by enemy effects. At the end of your turn, gain control of target enemy unit or relic until this unit leaves the field.



Shaymak Stone-Eyes






Earthen | Unit
Shaymak Stone-Eyes
10

While in hand, reduce the cost of this unit by 1 when you are healed. Muster: An ability that triggers when a Unit enters play.Muster: Draw three cards.



Muster
7
7
Gallian Orator






Kathari | Unit | Clone
Gallian Orator
10

This unit costs 1 less (to a minimum of 1) for each friendly *Kathari Iterant*. Muster: An ability that triggers when a Unit enters play.Muster: Transform target unit into a *Kathari Iterant*, then create two 1/1 *Kathari Iterants*.



Muster
4
4
Fluid Dynamics Art Card






Unknown Origins |
Fluid Dynamics Art Card